Expedition 33 cover

Clair Obscur: Expedition 33 Impressions – An Ambitious Turn-Based RPG Experience

Clair Obscur: Expedition 33 is an upcoming turn-based RPG developed by Sandfall Interactive. This debut project from the French studio blends dynamic combat with deep storytelling. The game’s intriguing premise centers on the mysterious Paintress who annually marks a number, dictating the age at which people will mysteriously vanish. With the countdown now at 33, players must embark on a journey to end this tragic cycle. After spending some time with a demo of the game, there is much to enjoy and some elements to look forward to seeing how they are fully realized when the game launches.

A Dark Fantasy World with Emotional Weight

The world of Clair Obscur introduces players to a haunting, emotionally charged setting. The concept of an age-based countdown creates a constant sense of urgency. Players guide characters like Gustave and Lune through a landscape defined by loss, societal struggle, and generational burdens.

The grim yet captivating story presents an opportunity for powerful themes and character development to shine. This is an area I am very excited to see them expand on. Much like how Metaphor: ReFantazio created a rich world with deep characters, Clair Obscur has the potential to do something really memorable.

Engaging Combat with Dynamic Mechanics

Clair Obscur: Expedition 33 offers a turn-based system that injects fresh mechanics to keep combat engaging. Drawing inspiration from games like Persona 5, the battle flow feels smooth and dynamic. Players can alternate between melee attacks, magic abilities, and ranged weapon strikes seamlessly. Timed dodges, parries, and boosted attacks allow players to mitigate damage or deal additional bursts of power. Players must balance their offensive tactics with defensive precision, adding layers of skill and challenge. These mechanics ensure that each encounter feels impactful and engaging, blending traditional turn-based strategy with real-time responsiveness.

The combat encounters were some of the high points of the demo and really where the game shines in it’s artistic stylings as well as fluid user interface. Well-timed inputs are satisfying and rewarding in the best ways and each character has a unique skillset that lends itself to a battle to take advantage of.

combat encounter
Screenshot: Sandfall Interactive

A Hauntingly Beautiful World

The game’s artistic direction is striking, blending fantastical-inspired visuals with European architecture. Fog-drenched forests, detailed character designs, and moody lighting create an immersive world that feels like a living painting. This visual identity enhances the emotional tone of the narrative, building a memorable experience for players.

characters on the vista
Screenshot: Sandfall Interactive

Exploration and Pacing

While Clair Obscur is ripe with its narrative and combat experiences, my early impressions raise concerns about exploration and pacing. Limited interactive elements may reduce player engagement between combat encounters. If traversal mechanics remain static, the world could feel repetitive without additional side content or points of interest.

Expanding exploration with rewarding side quests or hidden lore could elevate the game’s sense of discovery and immersion and I hope to see much more of that at launch.

Character Customization and Progression

One standout feature is the game’s flexible character growth system. Players have extensive control over stat distribution, skill trees, and party composition. Players can enhance core attributes like vitality, strength, and luck to suit preferred playstyles. Unique abilities allow characters to specialize in elemental magic, healing, or offensive strategies. This flexibility encourages experimentation and adaptability.

This depth ensures meaningful progression and empowers players to create diverse party setups tailored to their preferred strategies.

Gustav and Luna with the Pillar.
Gustave and Luna with the Pillar.

Voice Acting and Audio Design

Clair Obscur boasts an impressive voice cast, featuring notable talents such as Charlie Cox, Andy Serkis, Shala Nyx, and Ben Starr. Charlie Cox’s performance as Gustave particularly stood out in the demo, adding depth and charisma to the character.

The game’s haunting soundtrack further enhances the atmosphere, amplifying tension during key narrative beats and heightening emotional moments. The world Sandfall Interactive has created feels lived in and fully realized in the lore they have created.

A Promising RPG with Immense Potential

Clair Obscur: Expedition 33 presents an exciting blend of turn-based tactics, compelling storytelling, and stunning visuals. While concerns about exploration and pacing remain, the demo leaves a strong impression. If Sandfall Interactive expands on these elements, Clair Obscur: Expedition 33 could emerge as a must-play title for RPG fans seeking a fresh yet familiar adventure and quite possibly one of my favorite games this year!

For players drawn to games like Persona 5, Paper Mario, or deeply narrative-driven RPGs, Clair Obscur: Expedition 33 promises an emotional journey with captivating mechanics and an unforgettable world launching April 24th, 2025.

Title: Clair Obscur: Expedition 33
Developer: Sandfall Interactive
Publisher: Kepler Interactive
Platform: PC, PS5, Xbox Series X|S

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Author

  • Kurosh Jozavi

    Kurosh is a contributing writer for Temple of Geek on video games as well as host of The KJP Show on YouTube. He has been talking about video games in podcasts, videos, and articles for over 8 years. He covers all manner of video games and video game culture, and if it’s tactical RPGs, looter/shooters, and especially indie games, he is definitely there. When he’s not gaming, he’s at conventions, like Comic Con, WonderCon, and PAX, hosting panels about video games.

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Kurosh Jozavi

Kurosh is a contributing writer for Temple of Geek on video games as well as host of The KJP Show on YouTube. He has been talking about video games in podcasts, videos, and articles for over 8 years. He covers all manner of video games and video game culture, and if it’s tactical RPGs, looter/shooters, and especially indie games, he is definitely there. When he’s not gaming, he’s at conventions, like Comic Con, WonderCon, and PAX, hosting panels about video games.

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