“Eberron: Forge of the Artificer” is a new sourcebook for Dungeons & Dragons 5th edition. In addition to introducing fresh gameplay elements, it also delves into the rich and unique universe of Eberron. This book holds a spotlight on a revised Artificer class. This sourcebook introduces five subclasses, updated rules focused on magical items, a variety of new feats, and expanded content for adventures set in Eberron. Artificers are inventive craftsmen who excel in creativity, problem-solving, and adding flair to their spellcasting. Their innovation knows no limits, from metal guardians to unique armor and companions.
Forge wonders with the Artificer — the ultimate creative class! This 112-page expansion unlocks your workshop of the arcane:
- 5 subclasses (four reimagined and one new): The Cartographer, who charts the unknown with maps that reshape reality.
- 5 revised species, 17 evocative backgrounds, and 28 feats that let your imagination defy gravity.
- A new spell, bastions, and magical innovations that turn every choice into a creation.
- 3 campaign frameworks to channel Eberron’s wild genres: noir intrigue, sky-high pulp, and political peril.
- 20+ new monsters, each tailored to haunt, thrill, or awe in the genre you’re forging.
The Many Ways of the Artificer
Eberron: Forge of the Artificer brings five new subclasses to life, specializing in armor, alchemy, artillery, smithing, and cartography. These subclasses are excellent for enhancing the party’s defenses and creating challenges for regular enemies.

Armorer (Artificer). Armorers are trained in Heavy armor and proficient with Smith’s Tools. This allows them to halve the crafting time for not only nonmagical but also magical armor. They can transform their armor into an arcane exoshell that bypasses Strength requirements. Additionally, this offers customizable capabilities during rests.
Alchemist (Artificer). Alchemists are skilled with Alchemist’s Supplies and the Herbalism Kit, allowing them to create potions in half the usual time. With an Experimental Elixir feature, which gives them two random elixirs after each Long Rest. This lets them add their Intelligence modifier to one healing or damage roll when casting spells.
Artillerist (Artificer). Artillerists are skilled in Martial Ranged weapons and Woodcarver’s Tools. They can craft magic Wands in half the usual time. With an Eldritch Cannon feature, which lets them create a Tiny cannon that serves as a mobile artillery unit.
Battle Smith (Artificer). Battle Smiths are skilled with martial weapons and Smith’s Tools. This allows them to craft nonmagical and magical weapons in half the time. They can use their Intelligence for attack and damage rolls with magic weapons. Additionally, they can also treat any weapon they’re proficient with as a Spellcasting Focus.
Cartographer (Artificer). Cartographers skillfully use Calligrapher’s Supplies and Cartographer’s Tools. This allows them to complete Spell Scrolls in half the usual time. In addition, they offer a unique feature known as the Adventurer’s Atlas. This feature essentially creates a series of interconnected magical maps.
Eberron: Forge of the Artificer starting at $19.99 on D&D Beyond.
