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With the CVAA legislation waivers that dropped in 2018, more games than ever are accessible. Today, we’re talking about accessibility in gaming, the tools, hardware, and features that help make sure everyone can enjoy gaming. Amanda is joined in the discussion today by disabled game advocate Holly to discuss what game companies are doing right and what they can do better to accommodate all kinds of gamers.
Retro Rebel Podcast is hosted by Amanda Fox and Stacy Bishop. Each week they take a deep dive into the gaming industry and discuss news stories, the current games they are playing as well as the topic of the week.
Do you like this episode? Wanna complain about something we got wrong? Let us know what you think by dropping a comment below or emailing us at info@templeofgeek.com. We really want to hear your opinions!
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Intro Music – Final Impasse By Ground is Lava
Amanda– I just played Horrified on the weekend. It’s a cooperative game where players try to save themselves and townspeople from retro monsters like the Swamp Thing, The Invisible Man, Dracula, and more. It was fun, only took around an hour to play and really challenging when you add more monsters in.
Holly– I’ve been playing Can’t Stop on BGA. It’s a push your luck dice rolling game for around 4 people where you’re making a mountain climb. If you can block off 3 paths to the top of the mountain, you win.
With the CVAA legislation waivers that dropped in 2018, more games than ever are accessible. Today, we’re talking about the tools, hardware, and features that help make sure everyone can enjoy gaming.
Amanda – I didn’t know how much is actually out there until I started researching this topic. Thanks to LauraKBuzz on YouTube, Microsoft and Make It Missoula for the crash course. Some features I learned about and agree should be a standard:
As Laura says in their video, this support might be too expensive for smaller developers. So I think it’s worth considering grants for firms with less than a certain number of employees to enable these adaptations.
Holly – There’s a lot to unpack here. There’s so much that could be standard to help differently-abled gamers:
I’m joined in the discussion today by disabled game advocate Holly to discuss accessibility in gaming and what game companies are doing right and what they can do better to accommodate all kinds of gamers.
Holly is a disabled enby who has spent the majority of their life playing games. Growing up in hospital due to childhood cancer, classic console gaming brought escape and joy to a hard situation. Always a Sega lover at heart, as shown by their classic console collection, the jewel of which is the Dreamcast they bought with their first-ever paycheck. Still a console gamer (PS4), they are a lover of J-RPG’s and obsessed with Kojima’s games, especially the Metal Gear saga to the point of getting a Foxhound tattoo. For Holly, Ludens is their life. Holly’s socials are Twitter: @HollyDspoonieme and PSN: Tiny_Caska.
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