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This week, the Rebels discuss how restricting the setting to a smaller area adds to the fear factor and how easy it should be to randomize NPC dialogue trees. They talk weaponry, writing and dialogue for their games in this 2nd installment of Frankenhorror.
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Intro Music – Final Impasse By Ground is Lava
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ON THIS EPISODE
Hosts – Stacy Bishop & Amanda Fox Rosowski
SEGMENTS-
Around The Room/What Are You Playing? (01:08)
Game News (14:11)
Main Topic (22:08)